Quickstart
- Create a free account: 15,000 credits land instantly.
- Open the Studio, pick an asset type and your engine.
- Describe what you want and hit Generate. Results appear in your private library.
- Download, or share to the community gallery if you want to.
GUI Kit: 100 cr
Icons: 50 cr
Thumbnail: 150 cr
Character: 200 cr
Sprites & Tiles: 100 cr
3D Model: 500 cr
Prompt guide
Good prompts name the thing, the style, and the use:
Fantasy shop panel · hand-painted, gold trim, dark wood · Roblox mobile UI, 4 item slots
- Put the game genre first: “cozy farm”, “sci-fi shooter”, “obby”.
- Name colors and materials, not adjectives like “cool” or “nice”.
- For packs, list items: “sword, shield, bow, potion, key”.
- Use Style Lock once you get a result you love to keep the rest consistent.
Chuni MCP
Let your coding agent generate assets directly into your project. Create a key in Studio → Settings → API keys, then:
claude mcp add chuni -e CHUNI_API_KEY=chuni_xxx -- npx -y @chuni/mcp
Cursor, Windsurf and other MCP clients use the same command and environment variable.
Tools your agent gets:
chuni_generate_asset: generate and save files into your project (defaultassets/chuni/)chuni_get_generation: check on or download an earlier generationchuni_list_generations: your recent workchuni_account: plan, credits and costs
Then ask your agent: Add a matching health bar and coin icon to the HUD.
REST API
Use an API key as a bearer token. Generations run asynchronously; poll until status is completed.
POST /api/chuni/generate
Authorization: Bearer chuni_xxx
Content-Type: application/json
{ "prompt": "neon ability icons", "kind": "icon", "engine": "unity", "count": 4 }
→ { "id": "abc123", "status": "queued", "cost": 200, "credits": 14800 }
GET /api/chuni/v1/generations/abc123
→ { "generation": { "status": "completed", … }, "files": ["/api/files/…?token=…"] }
GET /api/chuni/v1/generations?limit=20
GET /api/chuni/v1/me File links expire after a few minutes; fetch the generation again for fresh ones. Failed generations are refunded.